

DIPLOMA
The project imagines a speculative world where people have willingly traded their right to natural sunlight for access to digital services, security, and comfort. In this future, society has retreated underground, constructing a built environment entirely severed from the surface. Architecture becomes a mediator of artificial rhythms of life, where light is no longer a natural condition but a controlled, designed resource. The absence of sunlight is not framed as loss, but as the price of submission to a system that values surveillance, efficiency, and digital satisfaction over natural connection.
This underground world is shaped by a new social contract—one in which privacy, community, and physical freedom are redefined. It asks what happens when natural elements become tradable assets, and how architecture responds when fundamental rights are relinquished. The project does not propose a utopia or dystopia, but rather reflects on our growing detachment from the natural world and the consequences of choosing comfort over autonomy.
Alongside this narrative, I experimented with TouchDesigner as a conceptual design tool, combining algorithmic models with 3D modeling to generate spatial effects that extend beyond the possibilities of conventional tools such as Rhino. This process involved extensive experimentation, producing a series of videos and 2D graphic explorations that translated abstract data-driven systems into architectural atmospheres.
To see the architectural outcome of this project click here.












